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6 v 6 Tournament rules

Frosty Caps  Holiday 6v6 High School Tournament Rules

COVID POLICIES:

To avoid crowding and loitering, do not come into the building earlier than 20 minutes prior to the start of your first game. Please do your best to leave the building as soon as your games are over 

If you are feeling unwell and showing symptoms of any sort, please do not come 

Team Rules/Rosters:

REGISTRATION:

The coach, manager, or whichever adult is in charge of each team must register their team online prior to playing in their first game. This must be done before the tournament registration deadline.

Managers /Captains, or coaches will check in with firm team rosters twenty minutes before the first game at the Fieldhouse front desk or designated check in area.  If there are changes to the online roster, parents of players will need to register online or at the front desk to be eligible to play.

The age division selected should Either JV or Varsity based on the level of play and not the actual age group.  Varsity is the top level and JV will be the less-competitive division. Players must be in High School to participate Grades 9 through 12. 

-The maximum number of players permitted per 6v6 roster is 15

-No new players may be added to the rosters once teams check in

-Any unique situations will be decided at the discretion of the tournament director

 Field & Goal Dimensions:

-Field is 50 yards (length) x 35 yards (width)

-Regulation small-sided goals

 Equipment:

-Cleats ARE allowed; soft-ground/metal studs are NOT

-All players must wear shin guards

-Team shirt colors must match; teams should have TWO COLORS with them. In the event of a color conflict, the home team, (listed first in fixture), shall change colors. NO pennies will be provided by the facility.

-Home team must provide a size 5 match ball

Game/tournament format:

-All teams play each other once in round robin format. Knockout stage will follow depending on number of teams in division

-Each team is guaranteed at least three games

-Games are 25 minutes in length. Game lengths may be shortened/extended by five minutes based on scheduling conflicts or number of teams in the division. Exact game length will be announced with the final schedule posting

-Games during group play that are tied at the end of regulation shall end in a tie; in the knockout stages, ties at the end of regulation will go directly to a penalty shootout

-Points are as follows:

  • Win = 3
  • Tie = 1
  • Loss = 0

Knockout seed placement tiebreakers:

  • 1). Head to head
  • 2). Goal differential (maximum 5)
  • 3). Goals for
  • 4). Goals against
  • 5). Penalty shootout

Penalty kick shootout:

  • Coin flip determines which team kicks first
  • Taken from the center circle on an open goal
  • Best out of 3, followed by sudden death if needed
  • All players besides kicker must be behind halfway line

 In-match Specifics & Rules:

 5v5 plus goalkeeper

 Substitutions:

-Substitutions are unlimited and on-the-fly

 Sliding:

-Sliding is allowed, but NO slide tackling

 Restart of Play:

-Any ball that goes out of bounds past a sideline is restarted with a throw-in

-All kick-offs, goal kicks, and corners are DIRECT and used to restart play

-Opposing players must be eight yards away from the ball in any restarts or dead-ball situation

-When the ball goes out of bounds past a sideline, the game is restarted from where it left the playing field with a traditional throw-in

-A ball is classified as out of bounds if it hits the actual ceiling and significantly changes direction. Play is restarted with a throw-in from the sideline for the other team. The ball is still live if it hits the ceiling net but does not significantly change its flight.

 Goal Kicks:

-When the ball goes out of bounds for a goal kick, the goalkeeper uses his or her hands to put the ball back into play. All opposing players must be out of the penalty area when the goalkeeper is distributing the goal kick. The goalkeeper IS allowed to put the ball down and distribute with his or her feet; however, once the ball is put down it becomes live and others may enter the penalty area

-All goal kicks are direct

-Goal Kicks must be passed in, and cannot be dribbled in

-Hand to Hand rule- a goalkeeper who has had hand control of the ball and then having released the ball from his hands to be played either by themselves or a teammate, shall not handle the ball again until it has been touched or played by an opponent, unless a stoppage of play occurs. Goalkeepers are not allowed to bounce the ball to themselves indoors

-Six-second distribution rule- A goalkeeper with possession of the ball in their hands must distribute the ball outside their penalty area within six seconds of having handled the ball within the penalty area. All above infractions will result in a direct free kick for the opposing team at the top of the arc

-Punts and dropkicks are not allowed

  Penalty Kicks & Free Kicks

-The opposing team must not be within an eight-yard radius of the ball

-The penalty spot is ten yards away from the goal

 NO OFFSIDES

 Fouls

-We follow the same rules as FIFA in regards to yellow and red cards with the following modifications:

-Yellow and red cards may be issued by the referee depending on the type of offense committed

-When a player is shown a card, they must provide the referee their full name. This will be recorded on the game sheet and confirmed by the team manager/representative after the game

-All infractions are restarted with a direct free kick UNLESS the infraction nullifies a clear goal-scoring opportunity and/or is a deliberate act that denies a team an obvious goal-scoring opportunity. In this case, a penalty kick would be awarded

 Cards

-All card offenses are treated normally in relation to the type of foul that was committed

 Time Penalties:

Yellow card = soft two minutes

Red card = hard five minutes

 -Yellow card penalties are considered as a “soft” two-minute penalty, meaning that if the offending team concedes a goal during the penalty period, they are allowed to put a player back on the field

-A red card, whether straight or the result of two yellows, is considered a “hard” five-minute penalty

-Players given a red card, whether it be straight or the result of two yellows in one game, cannot return to that match but can return the following game

-Any player receiving two red cards in the tournament is suspended from the rest of the tournament

-Any player/team caught not serving his/her/their suspension will receive further suspensions and may be subject to point deduction and/or disqualification

-There are no penalty kicks awarded after a card of any sort, unless of course the foul was committed in the penalty area

-For more serious misconduct, the amount of total games suspended will be decided at the discretion of the Tournament Director

ANY PLAYER, COACH, OR MANAGER THAT IS EJECTED FROM A GAME MUST LEAVE THE FACILITY IMMEDIATELY

-The team manager is responsible for ensuring that the player leaves. Failure to leave may result in longer suspensions, point deductions, forfeits, or disqualification from the tournament. The game may not restart until the player has left the premises.

-There can be no appeals for ANY yellow or red card, regardless of the reason for receiving the card

 Misconduct

-The CAPS Fieldhouse management will not tolerate any type of misconduct. Any person found to be guilty of serious/violent misconduct may be suspended indefinitely from playing at the facility. This will be communicated between the facility and the team manager.

 Facility policies

-No spitting is allowed anywhere within the facility- if a player is caught, it will result in an automatic yellow card. If a coach or spectator is caught, they may be asked to leave the facility. Further violation of this policy is grounds for removal from all future participation of any kind in CAPS Fieldhouse.

-No chewing seeds or gum!

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